Experience:

October, 2006 to Present
Electronic Arts, Redwood City, CA
Associate Artist
The Sims 3 (PC)
- Modeling, texturing and rigging of complex props, furniture, and buildings.
- Created shaders utilizing ambient occlusion, normal and specular maps with multiple UV sets.
- Served as mentor to new employees

The Sims Castaway (Wii, PS2)
- Modeled, rigged, and textured props and various world objects.
- Created and implemented harvestable plant system.
- Placed objects on game lots.
-Tagged lots for camera and object collision.


Education:

The Art Institute of California - San Francisco, San Francisco, CA
Bachelor of Science, Game Art and Design
Graduated Summer 2006 - Voted Best Portfolio among graduating Game Art and Design Students
Coursework included: Hard surface and organic 3D modeling, visual effects, texturing, and animation in a variety of 2D and 3D programs


Skills:
3D modeling
- Maya and 3D Studio Max
3D Animation
- Maya and 3D Studio Max
Creating textures
- Adobe Photoshop
- Maxon Body Paint 3D
Level Editing
- Unreal Tournament 2004 Editor
- Valve Half Life 2 Editor
Creating Normal Maps
- ZBrush
- Maya