Calcutta - Unreal 2003 Level
modeled and textured all assets
created in game particles (water), animated textures for candle flames, and camera pathing to create video
painted and sculpted terrain
Neptune's Temple - Half Life 2 Level
modeled and textured structural and decorative elements for a group project
rigged and animated sea creatures including a turtle and octopus
created detailed normal maps for doric columns and stalactites
modeled and textured statues, columns
modeled and textured artifact objects